Who am I?
I'm Ryan O'Hara, a game developer with an art background who's been producing video games for 5+ years. I'm the CEO of Artii Games LLC, an indie game development & publishing company that I founded when I was 21 years old.
What skills do I have?
I'm a graphic artist & visual designer. I have experience coding in C#, Java, Scala, and Lua. I'm skilled with the Unity game engine and specialize in UI and Particle System design. I'm a capable sound effect designer and have regularly made custom SFX for my games. I am also a competent video editor who has singlehandedly made trailers for all of my games. I can also compose basic music assets.
What's my process like?
As of now, I've worked on 23 game projects across a huge variety of genres: (RPG, Action, Strategy, Educational, Multiplayer, and others!) I've been an artist on nearly every team I've joined, but usually handle some of the programming as well. Many of my games have even been produced solo. I've also worked through a huge range of development cycles, from 48 hours, to several weeks, to more than a year. I've developed for a number of target platforms, including Android, PC, Mac, Linux, and internet browsers.
What programs do I use?
I specialize in working with the Unity Engine. I'm also familiar with most standard drawing/design programs, though GIMP is my image editor of choice. I edit videos with DaVinci Resolve, I create music assets with Rytmik Ultimate, and I edit sound effects in Audacity.
What's the deal with my company?
I created a company called Artii Games LLC, which I use to publish and sell all of the games that I want to commercialize. So far, I've developed & published TimeTekker in June 2018, and AstroViking in August 2018. Both games are available on Steam.
Where did I go to college?
I graduated from Quinnipiac University in May 2018 with a BA in Game Design & Development. I'm currently attending PACE University for a Master's in Computer Science & Cyber Security.
Where have I exhibited my games?
I've showcased games I've produced at the TERMINUS Golden Joystick Awards, Play NYC 2017 & Play NYC 2018, the CUNY Games Conference 4.0, RPI's GameFest for 3 consecutive years, and the NESGD Showcase at Microsoft Burlington.
What awards have I won for game development?
- I've won the Golden Joystick for Best Student Game, along with a nomination for Best Overall Game and Best Game Design at the TERMINUS 2018 Golden Joystick Awards.
- I've received an Innovation Grant and a QUIP-RS Grant from Quinnipiac University for my work on LigandQuest, a medical educational game. LigandQuest is officially used in the accelerated nursing program's curriculum at Quinnipiac.
- I was invited to the CUNY Games Conference 4.0 to exhibit LigandQuest for their "educational arcade" exhibit.
- I've won 1st Place in the Best Gameplay category against 30 competing games from leading East Coast colleges at the NESGD Showcase 2018.
- I was the recipient of the Best Use of Development Time Award from RPI's GameFest 2017.
- My game, TimeTekker, was selected as the best student work in the arts of 2018 at Quinnipiac University.