A physics-based educational experience designed to teach pharmacology concepts to any audience. Fling chemical messengers around with the mouse and cause changes in the patient's body.
This game is being used at Quinnipiac University to teach pharmacology students. Our level editor has been gamified and used in the classroom to test knowledge through play.
Role: Art / UI / Animation / Code
Platforms: PC, Mac
Team Size: 2
Dev time: 2 months
This game was designed in partnership with Quinnipiac University's Game Design and Nursing programs. I worked closely with medical faculty to make a factually accurate simulation. Using C# and Unity, I coded all essential gameplay functions, including satisfying physics, responsive particle systems, and an interface that would be friendly to non-gamers. I also tackled all of the art challenges, making assets that conveyed the game's educational content in a fun and colorful manner.