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A top-down, gothic, melee battling game set in an infested village. You're the cleanup guy sent to deal with the aftermath. Impale the monsters with your pike and use them as makeshift weapons.
Role: Art/Animation/Level Design
Platforms: WebGL Player/PC
Team Size: 2
Dev time: 1 month
This game was designed around the singular concept of using enemies as weapons. You can impale any enemy in the game and use it in some way, such as skewering small enemies and flinging them, or impaling a spiky enemy to use as a mace. I used a custom tile-based editor to design the level, and created seamless tilemaps to generate the backgrounds.