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A fast-paced matching game where you need to parry an enemy ninja's attacks before they land. Combos are rewarded for blocking just before your death, turning what's otherwise a simple arcade game into something addictive and replayable.
Role: Art / Animation / UI / Code
Team Size: Solo
Platforms: WebGL Player
Dev time: 1 month
This was an early project, so I kept the concept simple while I experimented. The color scheming was the most striking part of the project; I loved the idea of a monochrome world with the ninjas' attacks being the only colorful objects. This greatly influenced the mechanics and helped make the "matching" style of combat more effective.