A top-down, score-based shooter with a twist: stop moving and time slows to a crawl. Dodge insane volleys of bullets, using your time manipulation powers to control the slowly escalating firefight as you see fit.
Role: Art / Animation / Code / SFX
Platforms: PC, Mac, Linux
Storefronts: Steam, IndieGala, DIG, itch.io
Team Size: Solo
Dev time: 1 year
I drafted a prototype for this game idea in 2 weeks, but it demonstrated immense potential. After an overwhelmingly positive response at Play NYC 2017 and a prize at GameFest 2017, I revised and eventually finished the game on my own over the course of a year. During this process, I revised all of the art, scripts, animations, sound effects, and iterated countless times upon the core game design. All systems are my own, except the music and networked leaderboard system, which were outsourced through Quinnipiac University's Game Lab program.
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