A top-down, score-based shooter with a twist: stop moving and time slows to a crawl. Dodge insane volleys of bullets, using your time manipulation powers to control the slowly escalating firefight as you see fit.
Role: Art / Animation / Code / SFX
Platforms: PC, Mac, Linux
Storefronts: Steam, IndieGala, DIG, itch.io
Team Size: Solo
Dev time: 1 year
I drafted a prototype for this game idea in 2 weeks, based on a the a programming assignment prompt for a "multitasking game". After taking the prototype to "Play NYC 2017" and receiving a prize for my work at "GameFest 2017", I revised and eventually finished the game on my own over the course of a year.
I refined the placeholder artwork around a new character design for a chibi ninja protagonist, and I added bullet deflection as a game mechanic to complete the ninja theme.
The game was originally released for $0.99 on Steam. After 3 years of being sold, I opted to make the game free to own for all Steam users.
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