A top-down, score-based shooter with a twist: stop moving and time slows to a crawl. Dodge insane volleys of bullets, using your time manipulation powers to control the slowly escalating firefight as you see fit.
Role: Art / Animation / Code / SFX
Platforms: PC, Mac, Linux
Storefronts: Steam, IndieGala, DIG, itch.io
Team Size: Solo
Dev time: 1 year
I drafted a prototype for this game idea in 2 weeks, but it demonstrated immense potential. After an overwhelmingly positive response at Play NYC 2017 and a prize at GameFest 2017, I revised and eventually finished the game on my own over the course of a year. During this process, I revised all of the art, scripts, animations, sound effects, and iterated countless times upon the core game design, while also building a networked leaderboard system. The final game has won the Golden Joystick for "Best Student Game" at the 2018 TERMINUS Award Show.
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